AI Insights · Timothy · October 2022
Top 5 Bus Games on iOS in South America: Q3 2022 Performance
Discover the performance trends of the top 5 bus games on iOS in South America during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 bus games on the iOS platform in South America showed varying levels of performance across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends for these popular apps.
Bus Simulator : Ultimate experienced a notable fluctuation in weekly downloads, starting the quarter strong with around 15K downloads but seeing a dip to approximately 8.3K by the end of September. Weekly revenue peaked at about $1.3K in early August, with a general downward trend towards the end of the quarter. Active users initially rose to over 48K in mid-July but gradually decreased to around 27K by the end of September.
Bus Simulator : EVO saw a steady decline in weekly downloads, starting from 1.3K at the beginning of the quarter and dropping to around 860 by the end. Revenue showed minor fluctuations, peaking at $50 in early September. Active users also followed a downward trend, from over 3.8K in mid-July to about 2.8K by late September.
Public Transport Simulator maintained relatively low weekly download numbers, fluctuating between 150 and 610 throughout the quarter. Weekly revenue remained minimal, with a peak of $32 in late August. Active users reached a high of 873 in late July but dropped to around 506 by the end of September.
School Bus Simulator Drive 3D experienced moderate weekly downloads, with a peak of 484 in mid-July and a dip to around 161 by late August before rising again to 322 by the end of September. Revenue remained negligible throughout the quarter. Active users saw fluctuations, peaking at 805 in mid-July and ending the quarter at approximately 551.
Bus Simulator: Coach Driver had a relatively consistent performance in weekly downloads, ranging from 80 to 297 throughout the quarter. Revenue was minimal, peaking at $30 in early September. Active users remained steady, starting at 445 in late June and ending at 366 by late September.
For more detailed insights and data, visit Sensor Tower.